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What is a frame trap street fighter
What is a frame trap street fighter









Whatever the reason may be behind the lack of support for Microsoft’s console, it’s fair to conclude that Xbox One players are missing out on this generation’s finest fighter. The latest iteration was recently released on the PlayStation 4 and PC with the developers deciding not to release an Xbox One version. Due to this and personal experience I feel fTilt is a superior roll punish in this game.For a series that is running since 1987, Street Fighter has indeed come a long way. Beyond that if someone doesn't sweetspot properly, fTilt is incredibly effective which much more knockback.Įdit: At 115% on a non-vectoring opponent Mario both fTilt and a non-charged uB do about the same knockback, but that is also only tested with uB's sweetspot (ie the very first possible hit, and also the most powerful). I am surprised to see it still trades very well in this game with most uB's from other characters. In Smash 4 it is much more like a smash where there is always those initial start up frames which add a lot more lag to the move, so it makes it much more unsafe, and due to wake-up shielding being so powerful in this game uBing is even less safe.Ī more effective edgeguard is the old standby, nAir. To be clear I was refering to uB in Melee as coming out near instantaneous.

what is a frame trap street fighter

The ability of your opponent to DI away or out of multihits, airdodge, or hit you as you are uBing is far too risky to me, but if it is effective for you then it is effective. I am just so used to melee that I look at that and pull away instantaneously. So they end up getting a kill at crazy percents like 180, and by the time they get the kill they already have lost a stock more than their opponent.īut this is from all the videos I've seen at least.Ĭlick to expand.There is a lot larger of a following of newer players do uB in the air for a kill. BUT they spend way too much time on shooting out projectiles. But lf that's the case, I would just dash into a grab.įrom what ive been seeing, Link users seem to not really have trouble getting KO's. From what ive seen, Usually people see it coming so they preemptively block. Heavy hit but very slow and easy to jump over the opponent. I liked to bunny hop into D-air to turn it into a quick combo but with meteor, Link's got much better off-stage capabilities.į-tilt is only practical for damage and spacing to follow up with a boomerang or even a grab if at lower percents.ĭash attack is definitely an all or nothing attack. Personally I never liked using it on someone who was way below me anyway. And if the percent is too high wait a frame for the guy to come down or just simply Up-B (which is highly capable of killing at 120+)ĭ-Air METEORS when right above someone now. The bounce on the first hit doesn't bounce THAT high (at least until percents around 120) but even with that, it's a capable kill move at 85% +. It's like Toon Link's which has always been better. Really? I think his F-Smash is amazing in this game.











What is a frame trap street fighter